Part 32: Its a quest for glory; Accepting our fate with the power that we own
~Update 15: Its a quest for glory; Accepting our fate with the power that we own~Alright, we're continuing our march towards the endgame. Chapter 6 is wrapping up in this update, then we'll hit Chapter 7 and the end of our bonding opportunities. Chapter 7 is where the final Heroine Vote will be held.
But I'm getting ahead of myself. Before all of that, we need to meet the completely new Star Child army that will be fighting with us through Chapters 6 and 7.
First up, here is Team A(wful) v.3.
![](1-update015-01.jpg)
![](2-update015-02.jpg)
The team is led by Magic Knight Rayearth. The name was suggested by megane. I did like Sword_of_Dusk's name suggestion as well, but he has named the past two team leaders. Also, Magic Knight Rayearth is just too perfect, especially since I could make her mother Chloe and have her look like Hikaru.
![:3:](../Smilies/emot-3.gif)
![](3-update015-03.jpg)
![](4-update015-04.jpg)
Next is Selvaria the Paladin. Named after Selvaria Bles from one of my all time favourite franchises, Valkyria Chronicles (fuck VC2 though). Her mother is Narika.
![](5-update015-05.jpg)
![](6-update015-06.jpg)
Finally, the team is rounded out with an actual spellcaster, Nero the Warlock. Nero's mother is Feene.
![](7-update015-07.jpg)
After their training period, Team A(wful) 3 ends up with a good ATK stat and a somewhat lacking MAT, somehow. It's a bit lacking, but we'll be able to mitigate that shortly. It's already a little offset by the fact that Nero gains access to a skill called Mental Eclipse which is a heavy Dusk Spell attack and very strong. He also gets a 100% Heal Spell for single teams, which is nice.
The other thing that really raises Team A up is the fact that two of the children were lucky enough to get the Dusk Element, which means the entire team's element is Dusk. Feene was the mother of Nero and she was included in the Tri-Mating of Selvaria, which is why they ended up with it.
It's a benefit right now, but it will start to hurt them once Ether element enemies start appearing. For the time being, it's better than being one of the four regular elements. At least they can stand up to other Dusk elements.
![](8-update015-08.jpg)
![](9-update015-09.jpg)
![](10-update015-10.jpg)
Team B is made of the runners up from the main vote and led by Tessa the Witch (Mother: Feene), named by Mokinokaro. It also includes Chrom the Mercenary (Mother: Narika), and Sho the Berserker (Mother: Chloe).
![](11-update015-11.jpg)
Team B has stats that mostly line up with Team A(wful)'s. They are a good coverage team, as Tessa can cast some decent spells, Chrom allows for good physical attack skills, and Sho provides some status attacks.
![](12-update015-12.jpg)
![](13-update015-13.jpg)
![](14-update015-14.jpg)
Finally, megane's "Team Normal Person" won the random choice team selection. It's led by Magnus the Gambler (Mother: Narika), Mina the Minstrel (Mother: Chloe), and Dominic the Bondsman (Mother: Feene).
Special mention goes to users OOrochi and Commander Keene for the team names "Funny Hat Team" and "Just Like Daddy!" I loved those suggestions. Meanwhile, user Sword_of_Dusk went the name route with Marston the Gunslinger and Morrigan/Morgana the Witch. I really wish I could have included all of these.
I'm actually considering Team Dusk Sword as one of the teams for the final dungeon. Sword_of_Dusk has managed to suggest a name for the class that ended up as Team A(wful)'s leader three times now. I could have a team of Felicia, Adrienne, and Celes.
![](15-update015-15.jpg)
Anyway, Team C's stats lean heavily towards LUC and MAT. They are also fairly tanky when it comes to taking magic hits. Team C's main strength comes from the skills they have access to. Magnus has skills that can boost the Chain Gauge and Seal enemies (which stops them from using skills), Mina has support skills for boosting other teams MAT stat (which will be helpful for Team A(wful) and a skill that may lower an enemy's MP, while Dominic gets access to a skill called Great Divide that lets the team get some offense going.
So here are the Star Children we'll be rolling with for the next two Labyrinths. Not a bad selection, honestly. It could be optimized a bit if I shifted children around to different teams, but that goes against the whole vote thing. They're fine the way they are anyway.
There's going to be one last Star Child vote after Chapter 7, which will decide the teams we take through the final dungeon.
There are only seven remaining Classes to showcase before then. Four of them will be acquired over the course of the following two Sub-Labyrinth summaries. The other 3 will require items from future Sub-Labyrinths.
![](16-update015-16.jpg)
![](17-update015-17.jpg)
I spent a lot of time clearing out Lab Quests while training the Star Children. There are a lot of good equipment rewards to obtain from them. Unfortunately, they require a frustrating reliance on RNG.
The Heroine Armor upgrades all require you to snag armor pieces from treasure chests inside Labyrinths. How long these quests take is entirely dependent on how generous the game is feeling (or your LUC stat, I guess. If you really want to customize multiple Star Children to max that). It's a massive pain in the ass and took me a long time to complete.
![](18-update015-18.jpg)
They are useful though, if you can put up with the grind to complete the required quest. The Upgrade Parts S+ gives a big bump to ATK and MAT. The Reflector armor upgrades only increase defense and magic defense a little bit, so if you have a low tolerance for RNG then you can probably skip those quests. Going from the Reflector to the Enhanced Reflector only bumped DEF and MDF by about 30.
![](19-update015-19.jpg)
Some of the Heroine Armor upgrades are a bit on the technical side as well. Frail Counter is an armor that drops DEF and MDF but resists DEF/MDF down. It's probably worth it for those small losses, but I don't bother. It's rare to see DEF/MDF dropped on Wake's team. Stat down effects usually happen as a drawback of certain skills that your Star Children use.
Anyway, I'm going to save you the details of my multi-hour scavenger hunt for random quest items and enemies. It was incredibly boring, and there are no real tips I can offer you since it's all based around RNG. It is a good idea to have a Thief on standby though. If you need an item for a quest that isn't Armor or a usable item, then you likely have to steal them from the gold quest enemies. Also, no, those quest enemies don't always carry the quest item you need. So have fun scouring the Labyrinths for the quest enemies, stealing from them, ending up getting a Mana Stone or some shit, then periodically having to leave the Labyrinth and re-enter because those enemies only appear in a limited quantity on 1 specific floor.
Ugh... What other random bullshit did I do?
![](20-update015-20.jpg)
Oh, right. This one is actually worth it. After bumping up the City Level to 40, these little babies appear as buyable items. They are expensive, but if you have the cash then pick up a bunch of them and just force feed your Star Children to boost any stats they might lack.
I do exactly that with all the teams. I boost Nero's MAT to try and offset Team A(wful)'s disappointing lack of it. Team B gets ATK boosts, and Team C gets SPD boosts. They only bump the stat by 10 each, but every little bit helps. I drop basically every cent I have on Fruit.
![](21-update015-21.jpg)
Finally, after a LOT of preparation, I move on to tackling the new Sub-Labyrinths. I won't dwell on these two in detail, because there's already going to be a lot of dungeon stuff in this update. However, I do want to highlight what these two Sub-Labyrinths mean in terms of our Star Children.
![](22-update015-22.jpg)
First of all, make sure you take a Thief with you that has Pickpocket. It's possible to get the items from just defeating the enemies (it actually happens to me for the second Class item), but stealing is much more reliable.
![](23-update015-23.jpg)
In both of these Sub-Labyrinths, you'll want to go to the 2nd Floor and look for these enemies, named Aquila. Just use Wake's Dusk Analysis as you run around to make things easier.
![](24-update015-24.jpg)
The Aquila in Earthworks sometimes carry an item called Chanteuse's Dream. The best thing to do is kill the other enemies in the battle, then just have everyone guard while the Thief (or Thieves) keeps Pickpocketing. Be aware that Aquila can also carry garbage like Mana Stone+. RNG will have to smile on you for these things.
![](25-update015-25.jpg)
As pictured happening to me here, in the other Sub-Labyrinth, Eternal Rest.
![](26-update015-26.jpg)
Luckily, this same Aquila was nice enough to drop the Class Item at the end of the battle. The Sub-Labyrinth "Eternal Rest" is where you get the class item "Golden Will".
![](27-update015-27.jpg)
Eternal Rest is also where I lucked into a new weapon for Wake that's a big upgrade. It loses the DEF bonus of the Shell Blades, but that SPD bonus is much appreciated. RNG needs to be on your side though.
Anyway, so what do the two class items give us? I'll show them off right now instead of making you wait for the next bonding update. I have two other new classes I can show off during those.
![](28-update015-28.jpg)
Chanteuse's Dream allows you to make the Diva class, which is Female only. Diva's are a Minstrel upgrade that have great MDF and MAT. They just aren't particularly fast.
![](29-update015-29.jpg)
Golden Will on the other hand, will give us Gun Saint (Male only). Gun Saint is an upgrade over both Gunslinger and Ether Sniper. You also need one of these to unlock another new class. I'll get to that in the next bonding update though.
If you use Minstrel or Gunslinger/Ether Sniper, then there's little reason not to upgrade to these two instead.
![](30-update015-30.jpg)
Before we move on to the story stuff, there's one last Star Child related thing I have to point out.
Rarely, the Star Child you create will be born with a star in their portrait. I happened to get one while I was grinding for City Level fodder.
![](31-update015-31.jpg)
A Star will also appear underneath them outside of battles. This means that the Star Child is a "Genius". Genius Star Children automatically have level caps of 99, meaning that you can keep them around indefinitely as their cap is as high as it can go.
It's nice to get, but honestly, there isn't exactly a use for Level 99 Star Children. Star Children with a Level Cap in the 60's range will likely be all you ever need. Monokuma is Level 99, but that doesn't mean you need to be anywhere near that level to beat him.
![](32-update015-32.jpg)
With ALL of that out of the way, let's get on with the story dungeon. It's time we get this train moving again.
![](33-update015-33.jpg)
And by moving, I mean a slow agonizing crawl (for me anyway).
It's Chloe's turn by the way. She's switched back to her Alt Costume again, due to the draw during her costume vote.
![](34-update002-50.jpg)
![](35-wakeangry.png)
![](36-wakethink.png)
![](37-update002-51.jpg)
![](35-wakeangry.png)
![](38-update002-54.jpg)
![](39-update004.5-025.jpg)
![](40-chloeshout.png)
![](41-update004.5-034.jpg)
![](36-wakethink.png)
![](42-update015-34.jpg)
-Envy Labyrinth-
![](43-update015-35.jpg)
![](44-update015-36.jpg)
![](45-wakeunamused.png)
![](46-rubycall.png)
![](47-chlotzcall.png)
![](35-wakeangry.png)
![](48-update015-37.jpg)
Don't worry Selvaria. It's not scary in here. It's just incredibly dull and frustrating. Oh dear lord is it going to be frustrating. There's an enemy type that shows up all over the damn place in here that is the absolute worst to deal with.
![](49-update015-38.jpg)
And here it is! The very first one I run into!
Akong is a new type of enemy that infests this dungeon along with its color swapped counterparts. It is fucking annoying as sin. Why?
Well, you see that little skill down there called "Lust for Life"?
![](50-update015-39.jpg)
Some of the bear type enemies had this earlier in the game, but I avoided calling it out because it didn't trigger very often. They have apparently passed it on to the Akong series of enemies, who know how to trigger the skill almost every time. So what does it actually do?
![](51-update015-40.jpg)
This is what it does. Lust for Life is an enemy skill that allows the monster to survive a lethal hit with 1 HP (as long as it has more than 1 HP when it is hit). The Akong line of enemies trigger this irritating skill nearly every fucking time you try and kill them. I never did an exact analysis, but the trigger rate is likely north of 70%.
Combined with sky-high DEF, solid MDF, and nearly 9000 HP, these things are a constant bitch to kill. They aren't overly strong attackers, but being able to survive a lethal hit means that they will get at least one hit on you, possibly even a few, before you can kill them. This will slowly whittle you down as you wander around the dungeon, as well as waste your time.
There's a quest that wants you to kill 9 of these bastards one at a time, by the way. Have fun with that (Please do not accept that quest. The rewards aren't even worth it. Save yourself the time.)
They can also show up in groups. So. Much. Fun.
![](52-update015-41.jpg)
Advancing to the 6th Floor gives us a mini-boss distraction.
![](47-chlotzcall.png)
![](53-wakesmile.png)
![](47-chlotzcall.png)
![](54-update015-42.jpg)
As Chlotz mentioned, this is a repeat of a mini-boss we already had a few dungeons ago. The little bugger is stronger this time, but so are we. Namely, the thread has provided the Star Children with actual magic offense this time.
![](55-update015-43.jpg)
Substantial magic offense.
![](56-update015-44.jpg)
The damage doesn't seem especially impressive at first, but that's because we're hitting Dusk with Dusk. Team B used Triad Gravel Storm (the third tier of Earth Magic) a few turns before this and only hit for 2,400 on a weak point.
![](57-update015-45.jpg)
This battle is more of a curb-stomp than the last time. Wake and Chloe wandered off to deal with the adds while the Star Children dealt with Gloomia. Nothing to it, especially since we're rocking a Dusk element team of our own.
After the battle we're just unceremoniously dumped back to the dungeon to continue the long haul.
![](58-update015-46.jpg)
This dungeon does have a lot of good equipment upgrades scattered around in treasure chests. The trap frequency of Purple Chests has gone up considerably by this point, but it's still worth the risk. Magnus manages to get two minor weapon upgrades, which is nice because the shop isn't selling Gambler weapons yet so he's been stuck with his starter weapon this entire time.
![](59-update015-47.jpg)
Meanwhile, Wake gets a ton of upgrades to armor and weapons throughout this dungeon. Battlesuit is better than the Rabbit Armor in every way, and by the time I get to the end of this dungeon Wake will have picked up Battlesuit+ and Battlesuit++.
Getting to the 11th Floor scores us another mini-boss, once again without any kind of story segment attached.
![](60-update015-48.jpg)
Hey! It's Sparf!
![](47-chlotzcall.png)
![](61-update015-49.jpg)
Silly name aside, Sparf is actually pretty threatening. Chlotz is correct in that this guy is swinging some powerful Dusk magic. Triad Curse and 2000+ MAT is a little scary.
![](62-update015-50.jpg)
Thankfully, our bonding with the heroines has provided us with an upgraded Seventh Burst. Chloe's is Petal Courante. The animation is basically the same as Petal Waltz, but it ends with a new pose.
![](63-update015-51.jpg)
![](64-update015-52.jpg)
It's pretty effective despite the element disadvantage. Feene's probably would have wrecked Sparf's shit.
Taking out Sparf should be your top priority. The adds will probably start a space or two away and waste their turns getting into position, so you can deal with them after.
![](65-update015-53.jpg)
That being said, you should still be careful with them. Dusk Element attacks are just bad news. This guy used Dual Curse by the way. Sparf getting off a Triad Curse would have really hurt.
![](66-update015-54.jpg)
Pretty good rewards for beating them. Star Drop EX is a good elixir item in case you've managed to really burn out a team's HP and MP.
![](67-update015-55.jpg)
In case you weren't lucky or persistent enough to get Sol Cavalier from the Eternal Rest Labyrinth, the quest to kill Sparf will reward with the slightly inferior Ray Cavalier for a whopping 20,000 Glow.
![](68-update015-56.jpg)
There's also Aura Sword, which I think is added to the store after the same quest. Aura Sword has the chance to Seal, so it's a really good weapon for the sword-wielding Star Children. Scoring Seal on an enemy is always great since it neuters their ability to use anything other than basic physical attacks.
![](69-update015-57.jpg)
On top of all the Battlesuit upgrades, Wake also snags Battle Gear, which is an even bigger upgrade. I think Wake goes through four armor upgrades in this one dungeon. I must have gotten real lucky.
![](70-update015-58.jpg)
The only other highlight of the dungeon is that I was insane enough to do that stupid shell enemy quest. The worst part? I picked up both of those rewards just wandering around the dungeon. I'm sad now...
All the other enemies were just palette swapped upgrades of previous enemies. The wolves, those weird Crux enemies, the damn Akongs, the floaty eyeball monsters, you really didn't miss anything.
Floor 16 is where we finally catch the Dusk Spawner and can be done with this trash heap of a Labyrinth. Of course, it's a trash heap that had a lot of hidden treasures in it, but it's a trash heap nonetheless.
![](71-update015-59.jpg)
![](72-wakeneutral.png)
![](47-chlotzcall.png)
![](36-wakethink.png)
![](72-wakeneutral.png)
![](73-chloeunamused.png)
![](45-wakeunamused.png)
![](74-herofemale.png)
![](45-wakeunamused.png)
![](75-chloesad.png)
![](76-update015-60.jpg)
That doesn't look like something Alec and company should be messing with.
*The Dusk Spawner lashes out and the screen flashes white*
![](77-update015-61.jpg)
![](78-alecshock.png)
![](79-trichesad.png)
![](80-alecsad.png)
![](46-rubycall.png)
![](81-alecneutral.png)
Man, there's some deja vu happening here. Difference is that Wake rocked the shit out of that first Dusk Spawner. Alec, you may want to cut and run in this case. Everyone is now aware that the Dusk Spawner can't be killed and has to be sealed instead.
Hang on, did Ruby even give these guys a Sealing Doll? She must have, right? I mean, the Dusk Spawners having to be sealed should be relatively common knowledge now. There's no way she could be that incompetent again, right?
![](82-tricheangry.png)
![](81-alecneutral.png)
![](46-rubycall.png)
![](82-tricheangry.png)
![](83-update015-62.jpg)
![](84-alecshout.png)
Oh Christ, she didn't actually tell them this thing can't be killed, did she? Goddammit, Ruby. I mean, you can't blame Wake. Wake's job isn't to brief Alec's team, and he would likely assume that you did the job you are supposed to do and told them all.
![](81-alecneutral.png)
![](85-russmile.png)
![](86-clauneutral.png)
![](81-alecneutral.png)
![](87-update015-63.jpg)
![](88-clauunamused.png)
![](84-alecshout.png)
*The screen starts shaking*
![](89-update015-64.jpg)
![](78-alecshock.png)
*The screen flashes to white, then cuts back to Wake's team*
![](35-wakeangry.png)
![](80-alecsad.png)
*Triche slowly slides on screen*
![](90-trichepain.png)
![](91-update015-65.jpg)
![](75-chloesad.png)
![](47-chlotzcall.png)
![](46-rubycall.png)
![](92-rusthink.png)
![](35-wakeangry.png)
![](93-rusunamused.png)
![](35-wakeangry.png)
![](94-russcream.png)
![](95-update015-66.jpg)
Please, like these two try-hards are anything to be scared of.
![](35-wakeangry.png)
![](96-clausmug.png)
![](35-wakeangry.png)
![](46-rubycall.png)
![](97-update015-67.jpg)
![](98-clausmile.png)
![](99-update015-68.jpg)
![](47-chlotzcall.png)
![](45-wakeunamused.png)
![](47-chlotzcall.png)
![](45-wakeunamused.png)
![](35-wakeangry.png)
![](100-warlockmale.png)
![](101-berserkermale.png)
![](74-herofemale.png)
![](102-gamblermale.png)
![](35-wakeangry.png)
![](103-update015-69.jpg)
![](40-chloeshout.png)
![](35-wakeangry.png)
![](104-update015-70.jpg)
Chlotz is really overstating this fight. Leviathan is a big step down from the previous Dusk Spawner. First of all, it has no helpers. Second of all, while it is Ether/Light Element and therefore super effective against everything, the last Dusk Spawner technically had the same advantage.
Leviathan also has a relatively weak MAT, so while Dual Shine would hurt, it's not something to be really concerned about. It also lacks the High Dusk Release skill that the previous Spawner had.
![](105-update015-71.jpg)
We also have a new tool in the arsenal at this point as a result of all the bonding time with the heroines. Bonding Drive is an attack that uses BP instead of MP, and quite a lot of it, but it has the benefit of being elementless. Elementless attacks are the only super effective thing against Light (it's also the other effective element against Dusk).
![](106-update015-72.jpg)
![](107-update015-73.jpg)
It's not especially elaborate (a ball of light just slowly drops down on the enemy and explodes), but hot damn does it pack a punch. This is enough to knock Leviathan down to half health on the first turn.
![](108-update015-74.jpg)
Team B jacks up Wake and Chloe's SPD using the Overwatch Skill. They also manage to avoid the chance of lowering their own ATK.
![](109-update015-75.jpg)
Mental Eclipse is decidedly less powerful against a Light enemy.
![](110-update015-76.jpg)
Leviathan uses its first turn to cast Dusk Release, which causes a pitiful amount of damage.
![](111-update015-77.jpg)
Its physical attack hurts a bit more though.
![](112-update015-78.jpg)
Team A(wful) manages to chain it using their Crescent Attack Skill, at which point the battle is over.
![](113-update015-79.jpg)
![](114-update015-80.jpg)
Team C and Wake/Chloe take some pot shots at it and it crumples. Not sure where this 'healing' stuff Chlotz talked about was.
Oh well. We get a ton of cash and some good EXP for taking it out. The Fruit is nice, but now that they can be bought they are a little less special.
![](115-update015-81.jpg)
And that's it. Wake chimes in to say that the Spawner is sealed, but there's no dialogue from Ruby or Chlotz.
Who's ready for a repeat of the first trip into a Dusk Circle?
-Laboratory-
![](116-rubyangry.png)
![](81-alecneutral.png)
![](84-alecshout.png)
![](117-update015-82.jpg)
![](116-rubyangry.png)
![](85-russmile.png)
![](116-rubyangry.png)
![](118-update015-83.jpg)
Thank you! Finally! Someone called out Ruby for her blatant power-tripping! Hell, somebody got called out for their power-tripping in general! Too bad it was the creepy girl. Whatever, I'll take what I can get.
![](116-rubyangry.png)
![](72-wakeneutral.png)
![](81-alecneutral.png)
That's impressive. Most people don't live through the '[BLANK] days until [OCCASION]' curse. Count your blessings Triche.
![](72-wakeneutral.png)
![](119-update015-84.jpg)
![](120-rubysad.png)
![](72-wakeneutral.png)
![](80-alecsad.png)
![](120-rubysad.png)
![](72-wakeneutral.png)
-Hospital Room-
![](53-wakesmile.png)
![](121-update015-85.jpg)
![](80-alecsad.png)
![](122-trichesmile.png)
![](123-tricheneutral.png)
![](80-alecsad.png)
![](122-trichesmile.png)
![](124-update015-86.jpg)
![](123-tricheneutral.png)
![](81-alecneutral.png)
![](122-trichesmile.png)
![](80-alecsad.png)
![](53-wakesmile.png)
-Serenity Chamber-
![](125-update015-87.jpg)
![](126-chlotzsmile.png)
![](127-alexunamused.png)
![](126-chlotzsmile.png)
![](128-alecthink.png)
![](53-wakesmile.png)
![](129-chlotzhappy.png)
![](126-chlotzsmile.png)
![](72-wakeneutral.png)
![](81-alecneutral.png)
![](126-chlotzsmile.png)
![](72-wakeneutral.png)
![](130-alecsmile.png)
![](53-wakesmile.png)
![](126-chlotzsmile.png)
![](131-update015-88.jpg)
![](81-alecneutral.png)
![](132-chlotzsad.png)
![](72-wakeneutral.png)
![](72-wakeneutral.png)
![](126-chlotzsmile.png)
![](45-wakeunamused.png)
![](133-chlotzunamused.png)
![](72-wakeneutral.png)
We get another heroine event choice. Feene and Narika have had their turns, so that leaves Chloe.
![](134-update015-89.jpg)
![](53-wakesmile.png)
![](133-chlotzunamused.png)
![](133-chlotzunamused.png)
-Church of Aterra-
![](135-update015-90.jpg)
![](136-matterohappy.png)
Unfortunately for Chloe, this heroine choice event lasts for two fucking sentences.
-Downtown-
![](53-wakesmile.png)
![](126-chlotzsmile.png)
![](129-chlotzhappy.png)
![](53-wakesmile.png)
![](133-chlotzunamused.png)
![](72-wakeneutral.png)
![](133-chlotzunamused.png)
![](137-update015-91.jpg)
![](129-chlotzhappy.png)
*Chlotz wanders off to be mopey somewhere*
There is another heroine choice event here. I cycled back around to Feene since all three focus heroines had their turn, but now that I look back on it I probably should have picked Chloe instead, since her previous event was so short. Ehhh...
![:effort:](../Smilies/emot-effort.gif)
*Feene runs in*
![](72-wakeneutral.png)
![](138-feeneblush.png)
![](139-update015-92.jpg)
![](53-wakesmile.png)
![](138-feeneblush.png)
-Park-
![](138-feeneblush.png)
![](53-wakesmile.png)
![](138-feeneblush.png)
![](140-update015-93.jpg)
![](141-wakesad.png)
![](53-wakesmile.png)
![](53-wakesmile.png)
![](138-feeneblush.png)
![](53-wakesmile.png)
![](138-feeneblush.png)
![](142-feenesmile.png)
![](53-wakesmile.png)
![](143-feenelaugh.png)
![](138-feeneblush.png)
![](144-update015-94.jpg)
![](53-wakesmile.png)
![](138-feeneblush.png)
![](138-feeneblush.png)
![](53-wakesmile.png)
![](138-feeneblush.png)
![](53-wakesmile.png)
![](138-feeneblush.png)
![](53-wakesmile.png)
![](138-feeneblush.png)
![](53-wakesmile.png)
![](145-update015-95.jpg)
Oh god! It's hideous! Plain white!? People won't be able to stop staring!
![](138-feeneblush.png)
![](53-wakesmile.png)
![](138-feeneblush.png)
![](53-wakesmile.png)
![](138-feeneblush.png)
![](45-wakeunamused.png)
![](146-feenesad.png)
![](53-wakesmile.png)
![](146-feenesad.png)
![](147-update015-96.jpg)
Another touch event. I had to fumble with this for a bit before I figured out what the hell the game wanted me to do. It says "Rub", so I held down the A button and motioned around the face, but that doesn't do it. It seems like you're just supposed to circle around the eyes one at a time. Eventually it works out like it's supposed to.
![](53-wakesmile.png)
![](138-feeneblush.png)
![](53-wakesmile.png)
![](142-feenesmile.png)
![](148-feenethink.png)
![](142-feenesmile.png)
![](53-wakesmile.png)
![](143-feenelaugh.png)
![](53-wakesmile.png)
![](149-update015-97.jpg)
That's a wrap for Chapter 6. The next update will have us entering endgame territory. There's only one more Deadly Sin Dusk Circle remaining. The Star Conception Festival is approaching. There's only two bonding events left for the focus heroines. Three Star Children classes left. It's all coming together now.